Video games, as a medium, do a lot of incredible things that other media just can’t. They immerse people in stories in a new and innovative way, bringing a level of personal experience to storytelling that isn’t available in movies, television, or even Choose Your Own Adventure novels. That’s one of the reasons I love working on them so much. In fact, it’s one of the reasons I moved out to Los Angeles in the first place.
Over the last year or so, I’ve been honing my craft as a voice actor in several different categories, working on specific skill sets that would help me grow as an actor and a storyteller. I’ve been meeting with David Lyerly, a NYC-based coach and video game connoisseur, and the journey has been an interesting, difficult, and rewarding one. At the end, we produced a demo reel that I am really proud of.
Typing Durarara is literally one of the most difficult/hilarious things I’ve ever done on my keyboard. I never know just how many ‘ra’s I’ve typed, or how many more I have to go. And then we added x2 in there to signify the sequel to the anime series, and things got even worse. Pretty soon we’re going to start talking about Kingdom Hearts titles, and then we’re really going to be in trouble. Right after we play Kingdom Hearts π/215.5 Flavor Space Dream Pop Lovers Ball, HD Special.
This may be the earliest in a blog post I’ve ever digressed so far. Let’s get back to business.
So here we are again - the end of another year and the beginning of another awards nomination season.
2016 was a crazy year for so many people, including myself. So that you can sort through the tremendous amount of publications I churned out in 2016, I wanted to make a very clear, concise eligibility notice of my work for awards. Here it goes:
If the word “ocarina” immediately makes you think of a hookshot, I think you’re in for a treat.
If the word “ocarina” makes you think of a 90s dance song, please go buy a Nintendo 64 and start playing The Legend of Zelda: Majora’s Mask right now.
I mean, it wasn’t even called the “ocarina.” It was the macarena. You disappoint me.
Anyway, the brilliant and talented Jason Gallaty, also known as Theophany, has dropped a two-run homer consisting of two absolutely incredible fan projects centered around the Majora’s Mask game. I had the privilege to be a part of both of them in different capacities, but even without me (maybe especially without me) these two projects are just wonderful to behold.
First, here’s Majora’s Mask: The Story of Skull Kid. It’s a bit of an origin story behind the tragic villain of the game. It’s made by Ember Lab, which has put out some stunning stuff in the past. I got to play the voice of the Skull Kid himself, which mostly consisted of guttural screams and noises. Which means it mostly consisted of fun.
Aside from being spoonful of visual awesome, it’s a chilling story told with no words at all.
Then, I’d like you to bounce over to www.terriblefate.com, which holds the now two-disc Terrible Fate album. Two whole discs of music from Majora’s Mask, re-interpreted and re-imagined into some of the most gorgeous tracks I’ve ever heard Jason write. He invited me to play some instruments on some of them, and I was, as I always am when Jason comes knocking, happy to help.
In one of the tracks, it sounds like he has like a hundred soprano singers going absolutely nuts. So I asked, “Jason, how did you get it to sound like you have a hundred soprano singers going absolutely nuts?” And he responded “we got a hundred soprano singers to go absolutely nuts.” That’s the kind of awesome that Jason brings to this album.
I’ve noticed recently that I seem to be missing some things. Not big things, like paying my bills or getting projects done that make me money and feed my family. I never seem to have trouble hitting the big stuff that keeps my life going and stable. I’m pretty good at adulting, honestly. I get things done, I get them done on time, and I make sure all of my bases are covered.
It stands to reason, then, that I should be a confident, high-functioning individual with nothing to really complain about. The problem is, I keep going through these cycles where I’ll feel really down about myself, or about my work, or about life in general. It didn’t really line up; I have two successful career endeavors and a beautiful family. What was I missing?
The answer, I found, was nothing. I didn’t have enough nothing.