It’s been a while since I’ve written, namely because I’ve had roughly 8 flights on airplanes in the last 3 months, one of which was a trip to Japan, because why not? I’ve been working on a whole host of things, but I recently completed one project that I wanted to share right away because I am so excited about it.
I present to you, my new MOTION CAPTURE DEMO!
I am so happy with the way this turned out!
Some of you might be wondering: what the hell is motion capture? Motion capture or MoCap, is a brilliant technology that allows animators and programmers to integrate human-like motions into a game for the purposes of increasing realism, streamlining programming, and overall creating a more realistic, expressive experience in game. Here’s a little video produced by FullSail that explains the process a bit more:
To me, MoCap is the next evolution in video game voice acting. Not only can you capture the voice of the actor, but you can capture the actor’s movements as well. This allows the voice actor to do things that were previously impossible or difficult - act with his/her body, without worrying about staying “on mic.” In the booth, you can’t really move your head away from a very thin degree arc, or the microphone won’t pick up your voice well enough to include in a video game.
In short, MoCap is a great technology that allows us to tell stories in new ways, which is enough to give it a pass in my book.
Thanks for visiting!